Shrine of Wind - Breakdown

Initial Block out

A Breakdown of My Personal Project: Shrine of Wind
All of the hero assets in this project were modeled, sculpted, and textured by me. I used a modular approach, to further customize the building later in Unreal Engine. However, since I’m following a specific concept art, there are certain design constraints I must adhere to.

This is a passion-driven project, inspired by my desire to capture the visual beauty and atmosphere of one of the most stunning games ever made — Black Myth: Wukong.
Link to the Project.
https://www.artstation.com/artwork/98oNVL
Links to the concept art.
https://www.artstation.com/artwork/8eme0O